<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>lildragon's CGPortoflio Gallery</title>
<link>http://lildragon.cgsociety.org/gallery/</link>
<description>lildragon's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Dennis Haysbert a.k.a Jonas Blaine</title>
	<link>http://lildragon.cgsociety.org/gallery/606075</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1205074308_small.jpg"><br><br>I just recently got to a point in a pet project of mine I thought I'd share. Being one of my current favorite actors I wanted to model and texture a likeness of Dennis Haysbert in his role as Jonas Blaine on &quot;The Unit&quot;. Plus I wanted to make a realtime model as well since well I'm working with games daily. Anyhoo enough pitching here is were I'm currently at. At say roughly 80% complete, there's plenty of room here for improvement, but I'm pretty happy with the results thus far. Let me know what you think.<br />
<br />
Normal mapped on low poly model: Tri count 2020tris<br />
<img src="http://www.thecareergamer.com/web/dennis_wire.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Sun, 09 Mar 2008 14:51:49 +0000</pubDate>
	</item>
	<item>
	<title>Dennis Haysbert a.k.a Jonas Blaine</title>
	<link>http://lildragon.cgsociety.org/gallery/606074</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1205074243_small.jpg"><br><br>I just recently got to a point in a pet project of mine I thought I'd share. Being one of my current favorite actors I wanted to model and texture a likeness of Dennis Haysbert in his role as Jonas Blaine on &quot;The Unit&quot;. Plus I wanted to make a realtime model as well since well I'm working with games daily. Anyhoo enough pitching here is were I'm currently at. At say roughly 80% complete, there's plenty of room here for improvement, but I'm pretty happy with the results thus far. Let me know what you think.<br />
<br />
Normal mapped on low poly model: Tri count 2020tris<br />
<img src="http://www.thecareergamer.com/web/dennis_wire.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Sun, 09 Mar 2008 14:50:45 +0000</pubDate>
	</item>
	<item>
	<title>Rustik Studios 2007 Showreel</title>
	<link>http://lildragon.cgsociety.org/gallery/492334</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1178199383_small.jpg"><br><br>Rustik Studios 2007 showreel montage.]]>
	</description>
	<pubDate>Thu, 03 May 2007 13:36:24 +0000</pubDate>
	</item>
	<item>
	<title>Suix WIP</title>
	<link>http://lildragon.cgsociety.org/gallery/615940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1207098099_small.jpg"><br><br>Here's a character I was commissioned to create for a novel. I decided to alter her quite drastically from the original design and now I'll be creating a short game demo with her. Stay tuned. See more at http://www.thecareergamer.com]]>
	</description>
	<pubDate>Wed, 02 Apr 2008 01:01:44 +0000</pubDate>
	</item>
	<item>
	<title>Suix WIP</title>
	<link>http://lildragon.cgsociety.org/gallery/529025</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1187117491_small.jpg"><br><br>Here's a character I was commissioned to create for a novel. I decided to alter her quite drastically from the original design and now I'll be creating a short game demo with her.<br />
<br />
<img src="http://www.thecareergamer.com/web/suix_sheet_v2_2.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 14 Aug 2007 18:51:44 +0000</pubDate>
	</item>
	<item>
	<title>Spiderman - Mattel © Sony Pictures</title>
	<link>http://lildragon.cgsociety.org/gallery/484644</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1176345105_small.jpg"><br><br>Spiderman 3 model created for the upcoming movie based Mattel trading card game. Provided Modeling and UV editing. Texturing, posing by Keyframe Digital, rigging and setup provided by Pen Productions. All content © Sony Pictures]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 02:31:47 +0000</pubDate>
	</item>
	<item>
	<title>Muhammad Ali WIP</title>
	<link>http://lildragon.cgsociety.org/gallery/484622</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1176343620_small.jpg"><br><br>A WIP of Muhammad Ali, using Zbrush 3 and it's new polypainting feature.]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 02:07:02 +0000</pubDate>
	</item>
	<item>
	<title>Dresden Demon Bust</title>
	<link>http://lildragon.cgsociety.org/gallery/484632</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1176344009_small.jpg"><br><br>Originaly modeled for The Dresden Files series. This is an alternate version I further sculpted, textured and rendered. Rendered in C4D, textured in Photoshop, sculpted and transposed in ZBrush 3. ]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 02:13:31 +0000</pubDate>
	</item>
	<item>
	<title>Dresden Demon Bust</title>
	<link>http://lildragon.cgsociety.org/gallery/484639</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1176344796_small.jpg"><br><br>Originaly modeled for The Dresden Files series. This is an alternate version I further sculpted, textured and rendered. Rendered in C4D, textured in Photoshop, sculpted and transposed in ZBrush 3.]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 02:26:38 +0000</pubDate>
	</item>
	<item>
	<title>Muhammad Ali WIP</title>
	<link>http://lildragon.cgsociety.org/gallery/484623</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1176343650_small.jpg"><br><br>A WIP of Muhammad Ali, using Zbrush 3 and it's new polypainting feature.]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 02:07:32 +0000</pubDate>
	</item>
	<item>
	<title>Dresden Demon Bust</title>
	<link>http://lildragon.cgsociety.org/gallery/484638</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1176344684_small.jpg"><br><br>A WIP shot of the dragon from The Dresden files episode 11. Base mesh built in C4D and Zbrush 3 used for sculpting.]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 02:24:46 +0000</pubDate>
	</item>
	<item>
	<title>The Dresden Files - Incubus Slug</title>
	<link>http://lildragon.cgsociety.org/gallery/484642</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1176344884_small.jpg"><br><br>A WIP shot of the Incubus Slug from The Dresden files. Base mesh built in C4D and Zbrush 3 used for sculpting.]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 02:28:06 +0000</pubDate>
	</item>
	<item>
	<title>Spiderman - Mattel © Sony Pictures</title>
	<link>http://lildragon.cgsociety.org/gallery/484814</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1176382126_small.jpg"><br><br>Spiderman 3 model created for the upcoming movie based Mattel trading card game. Provided Modeling and UV editing. Texturing, posing by Keyframe Digital, rigging and setup provided by Pen Productions. All content © Sony Pictures]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 12:48:53 +0000</pubDate>
	</item>
	<item>
	<title>Bride to be</title>
	<link>http://lildragon.cgsociety.org/gallery/368398</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1149913564_small.jpg"><br><br>This is a recent rendering study utilizing Graphite pencils, and some help with Photoshop for cleanups and touchups. <br />
]]>
	</description>
	<pubDate>Sat, 10 Jun 2006 00:12:50 +0000</pubDate>
	</item>
	<item>
	<title>New Rendition Of Kar - From The Tale Of Kar</title>
	<link>http://lildragon.cgsociety.org/gallery/250553</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1119003690_small.jpg"><br><br>Well I've been on hiatus for awhile, working and such, but I wanted to get back into some personal projects, so I'm doing so <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> I thought I'd start of things with a version of Kar I finished sometime ago which I believe I never shown here. I think it still holds up today, but there's quite a few glaring problems I wouldn't mind fixing, but time for something new. Anyhoo, he's here for your nitpicking.<br />
-lild<br />
]]>
	</description>
	<pubDate>Fri, 17 Jun 2005 10:21:31 +0000</pubDate>
	</item>
	<item>
	<title>Edwin the Eagle</title>
	<link>http://lildragon.cgsociety.org/gallery/484805</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/74/74_1176380946_small.jpg"><br><br>Edwin the eagle was part of BBC's Shoebox Zoo. I modeled, rigged and assisted with textures.]]>
	</description>
	<pubDate>Thu, 12 Apr 2007 12:29:09 +0000</pubDate>
	</item>
	<item>
	<title>The Tale Of Kar, Lildragon (3D)</title>
	<link>http://lildragon.cgsociety.org/gallery/11734</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/74/1091279996964_thumb.jpg"><br><br>The first render took 11mins and the second 7mins on my Athlon 1800+ with 1 gig of ram at the resolution of 3300x5100 and 5100x3300.. quite fast, I won't be making much changes to them but feel free to comment..<br />
They'll be printed on high gloss on 11x17 sheets, and will be handed out at siggraph this year..<br />
<img src="http://kar.eyecandystudios.net/spid/cat_kar/stillskartriumph.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Tue, 25 Jun 2002 13:27:04 +0000</pubDate>
	</item>
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